PARDEDE, Ayu Agustina; LISTIANI, Tanti. Implementation of Game-Based Learning (GBL) with Kahoot! in Encouraging Active Learning on Statistics. Mathline : Jurnal Matematika dan Pendidikan Matematika, [S. l.], v. 9, n. 4, 2024. DOI: 10.31943/mathline.v9i4.649. Disponível em: https://mathline.unwir.ac.id/index.php/Mathline/article/view/649. Acesso em: 24 dec. 2025.